Copy the following below to your Data/table/ships.tbl file in between the Loki and pegasus is best. Place the *.pof in Data/models and the *.pcx in the Data/maps. Away you go and have fun!

Designer : Ross "Stampede" Ryan-check out my new campaign when it comes out that interlinks with Darkknight's Desperate times campaign. And please Do Not download the GTD Galactica because I did it completely and that git stole it off me and is giving me no credit! The GTD Excaliber, a Galactica class is in my bloody campaign so how could he make it!

Stuff to stick in Below
======================================================================= 

$Name:                          GTF Pegasus Alpha
$Short name:                    TFight210
$Species:                       Terran
+Type:                          XSTR("Stealth Recon", 2975)
+Maneuverability:               XSTR("Excellent", 2976)
+Armor:                         XSTR("Good", 2977)
+Manufacturer:                  XSTR("Ryan/Nankam Aeronautical", 2978)
+Description:					XSTR(" ", 2979)
$end_multi_text
+Tech Description:
XSTR("A design to replace the obsolete 'Stealth' Loki sprung several main designs.Ryan Dynamics/Nankam Aeornauticals joint project came out top but was so expensive that it had to be scaled down. It was estimated each would have the same value to build as two whole squadrons of the GTF Perseus.Although the Alpha test model was not used SOC had a batch ordered for the black fleet.The Pegasus Alpha has better armour and is capale of scratching enemy vessels if discovered unlike the end model.Since it's mainly classified not much is known about it but what is known is it has a Shivan engine which not only is quieter but gives off a smaller heat signature  ", 2980)
$end_multi_text
+Length:					19 m
+Gun Mounts:				6
+Missile Banks:				0

$POF file:                  A_1.pof
$Detail distance:			(0, 180, 300, 1100)
$ND: 							74 73 246
$ND: 							46 46 242
$ND: 							60 58 213
$Show damage:				YES
$Density:                   1
$Damp:                      0.2
$Rotdamp:                   0.35
$Max Velocity:				0.0, 0.0, 90.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:				2.5, 2.6, 2.0
$Rear Velocity:				0.0
$Forward accel:				2.0
$Forward decel:				1.5
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			25.0
$Expl outer rad:			75.0
$Expl damage:				25.0
$Expl blast:				1000.0
$Expl Propagates:			NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			0.0                                             ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:			( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus R" "Prometheus S" )
$Allowed Dogfight PBanks:			( "Subach HL-D" "Prometheus D" "UD-8 Kayser" )
$Default PBanks:			( "Subach HL-7" )
$Allowed SBanks:			( "Rockeye"  "Tempest" "TAG-A" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks:			( "Rockeye D" "Tempest D" "Hornet D" )
$Default SBanks:			( "Harpoon" "Hornet" )
$SBank Capacity:			( 20, 10 )
$Shields:                   	500
$Shield Color:			100 100 255
$Power Output:				1.5
$Max Oclk Speed:			110.0
$Max Weapon Eng:			150.0
$Hitpoints:                 	500
$Flags:                     ( "player_ship" "default_player_ship" "fighter")
$AI Class:                  Captain
$Afterburner:				YES
	+Aburn Max Vel:			0.0, 0.0, 160.0
	+Aburn For accel:       0.7
	+Aburn Fuel:            300.0
	+Aburn Burn Rate:       60.0
	+Aburn Rec Rate:        25.0
$Countermeasures:			50
$Scan time:                 2000
$EngineSnd:					132                   ;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -30
$Closeup_zoom:				0.5
$Shield_icon:				shieldft-01
$Ship_icon:                 iconfighter2t-01
$Ship_anim:                 ssfighter2t-01
$Ship_overhead:				loadfighter2t-01
$Score:						10
$Stealth:
$Trail:
	+Offset:				9.56 -2.22 -1.31
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Trail:
	+Offset:				-9.56 -2.22 -1.31
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				120
	+Bitmap:				Contrail01
$Subsystem:                 sensors,                                10,0.0
$Subsystem:                 communications, 10,0.0
$Subsystem:                 weapons,                                10,0.0
$Subsystem:                 navigation,                     10,0.0
$Subsystem:                 engine,                         35,0.0
